class imageClass {
    constructor(game, name){
        this.texture = game.textureByName(name)
        this.x = 0
        this.y = 0
        this.w = this.texture.width
        this.h = this.texture.height
    }

    static new(game, name){
        return new this(game, name)
    }

    update(){

    }
}